Bio.

Overview :

Hi, I am a CG Artist, trained explicitly in the art of Digital Natural Environment Creation. This includes, panoramic landscape creation, fictional landscape design, terrain creation for games and rendering programs, book illustrations, landscapes for film, etc. I have extensive experience developing generic assets for various VFX pipelines. With generic formats like wavefront object (.obj), filmbox object (.fbx), and blender scene package (.blend), and all kinds of image based heightmaps (high precision 16 bit tiffs), you would have no problem integrating my works into your current pipeline.

My environment creation toolset includes E-On software’s Vue, Planetside Terragen, World Machine, and Autodesk Mudbox. I am also familiar with workflows across major integrated Digital Content Creation Suits like Autodesk Maya, Blender, Unity and Adobe Photoshop.

If you have any more questions, please feel free to contact me.

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